Tag Archives: zynga

Zynga Announced Its Purchase Of A British Studio

Zynga Announced Its Purchase Of A British Studio

“Wonderland is composed of an amazingly talented, creative team, known for developing deeply engaging and innovative games.”-David Ko (http://www.google.com/hostednews/afp/article)

Did you know that Zynga bought British companies? I didn’t. Zynga is obviously trying it’s best to not only expand in America, but in other Countries too? They’ve already taken over a couple of British companies. I know this from SAN FRANCISCO!

SAN FRANCISCO — Zynga on Wednesday announced that it has bought the British studio that created the popular iPhone, iPad, and iPod game “GodFinger.” The acquisition of Wonderland Software gives the San Francisco social game titan its first base of operations in Britain.

“Wonderland is composed of an amazingly talented, creative team, known for developing deeply engaging and innovative games,” said Zynga senior vice president of mobile David Ko. And I think he’s absolutely right! A lot of games on iPods and iPhones are from Wonderland Software.

“I’m incredibly excited to have Wonderland join Zynga as we build a presence in the United Kingdom.” said David Ko. He is probably happy about the fact that Zynga is becoming more popular every, not only in the UK. Because there are a lot of Zynga games all over the internet. Mostly on social networkings.

Zynga bought the Wonderland team and some of the two-year-old studio’s intellectual property, but the deal did not include the rights to “GodFinger” The purchase price was not disclosed. Wonderland chief executive Matthew Wiggins was appointed general manager of the studio, which was renamed Zynga Mobile UK, and reports to Ko.

And I’m not surprised that this misunderstanding had happened about them wanting rights to “GodFinger” but not getting it no matter what the people from Zynga did. I wouldn’t give anyone something they didn’t deserve either. I think I’ve made my point.

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Zynga Under Immense Criticism For Its Cash-Centric Design Methods And Gameplay Strategy

Zynga Under Immense Criticism For Its Cash-Centric Design Methods And Gameplay Strategy

“The company is honestly just doing everything it can to get to the top! To get to the point where every kid wants to play their games when they get home instead of doing their homework. Also to the point where even some adults play for a couple hours when they have nothing better to do. People like to play things that only amuse them in stupid ways, that doesn’t make the game itself stupid.” -Scott Stienberg (http://www.kotaku.com.au/2011/04/is-zynga-now-a-video-game-company/)

Is Scott Stienberg, a games industry analyst a fan of Zynga? I think not. This was something he had to say about Zynga and it’s Hypnotic games: Certainly. Zynga’s as much a video game company as any of the interactive entertainment field’s brightest lights. Of course, given the firm’s primarily business-focused approach to design, it’s also the devil incarnate to some. But the real irony that many people miss is that the outfit may inadvertently be one of the best things to happen to gaming since the invention of the home console.

Say what you will about titles like FarmVille and CityVille. Those games are designed to keep players hypnotically clicking away like slack-jawed idiots. Among the industry’s fastest-growing and mostly wildly popular titles of all-time, they’re also helping make true believers out of millions. And, for that matter, these games are finally communicating the pastime’s appeal to generations of clueless bystanders who’ve spent decades convinced that gamers are still socially awkward dweebs who spend 20 hours a day twiddling away on Atari-2600-era joysticks.
I see that Scott doesn’t like it at all. I wonder why though? What’s so wrong about playing games? I don’t see anything wrong with it. None of these people may like Zynga, but I personally don’t have anything rude to say about Zynga.

For an example of what I’m saying, Scott had added in later on, “To stay relevant going forward and keep up with the flood of new games invading Facebook daily – most of which are easy to abandon, because they don’t cost you anything and take minutes to enjoy, making them ideal for the commitment-phobic – the firm not only has to deliver higher-quality gaming experiences that players actively want to seek out and spend time with. It also has to build games that emphasise value and convenience, and around which communities can easily be formed, giving you a reason to keep tuning in instead of scampering off to play Angry Birds at the gym.

From Kingdoms of Camelot‘s hardcore leanings to Ravenwood Fair‘s PC/console-style expansions and Heaven’s Diner‘s location- and photo-based challenges, social games are clearly evolving. Zynga realises it has to keep up, and invest in high-quality, top-tier gaming experiences as much as new technologies to maintain pace, especially as its own audience of players matures and their gaming tastes become more sophisticated.

In effect, this will eventually make the firm an entertainment and intellectual property (IP) company as much as any software maker, comic book publisher or Hollywood studio.”

I completely agree with everything he is saying now. So it Zynga stupid? It’s hard to really tell when their’s so many different opinions, most of them even from the same person.

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British Gets A Real Sentence After Hacking Into Zynga’s Applications

British Gets A Real Sentence After Hacking Into Zynga’s Applications

“People rely on the security of systems and anyone who comes before the courts who has gone through these security systems from their own ends can expect custody,”  -Judge Philip Wassall (http://www.guardian.co.uk/technology/2011/mar/18/hacker-jailed-gaming-chips-scam)

A British hacker has been jailed for two years after becoming a multimillionaire by breaching the service’s security featured. Ashley Mitchell, 29 of Devon, managed to break into Zynga’s main servers, steal the account details of two staff members and transfer poker chips worth over £7 million to his own account. These chips were then cashed in to buy even more poker chips on different gambling sites, as Mitchell developed a £1,000 per day gambling habit.

Zynga initially suspected an inside job when it first detected the fraud in August 2009. However an investigation revealed that an external hacker had infiltrated its systems and posed as two employees in order to pull off this heist.

Mitchell had attempted to cover his tracks by piggy-backing onto the unsecured internet connections of his neighbours, who initially became suspects in the case. However on one occasion he used his own Facebook profile during an attack into Zynga systems, leaving a trail of digital breadcrumbs that eventually led police to identify him as a suspect.

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Zynga Gamers Raised A Million Dollars

Zynga Gamers Raised A Million Dollars

“The campaign was created in under 24 hours and is their largest charitable campaign to date.”
-Dani Dudeck, Zynga representative (http://www.techtree.com/India/News/1mln_Raised_by_Zynga_Gamers_for_Tsunami_Relief/551-114796-585.html)

Also, the rerpesentatives of Zynga said that the recent earthquake and ensuing tsunami that struck Japan brought unimaginable devastation and loss to the country and its citizens.They even emphasized that their collective hearts go out to the hundreds of thousands of people affected by the tragedy.

Now the giant gaming company Zynga has joined the Japanese relief effort by enabling in-game donations in FrontierVille, FarmVille, CityVille and other games. A full 100 percent of the virtual goods’ purchase prices will be donated to Tsunami relief, and Zynga is partnering with the Save the Children to raise money for its Japan Earthquake Tsunami Children in Emergency Fund. Charity-minded players can donate by buying specific virtual goods, like a sweet potato crop in CityVille, a Kobe cow in FrontierVille, radishes in FarmVille and a royal flush for Zynga Poker.

Even if you’re not playing any of Zynga’s games, you’re still allowed to donate by going directly to their website and donate.
According to Zynga representatives, the campaign was started within 24 hours and is the largest charitable campaign in the company’s history.

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FarmVille Creator Joins The Ranks Of The World’s Billionaires

FarmVille Creator Joins The Ranks Of The World’s Billionaires

Thanks to virtual cows, online coupons and other digital culture storms, two more Wharton School of Business alums have joined the ranks of the world’s billionaires.
-Forbes magazine’s annual list (http://www.philly.com/philly/news/117998889.html?cmpid=15585797)

“Offices have sprung up from Maryland to India and China, and rumors are that the company could go public this year, which would really put the zing – and ka-ching – in Zynga.”
-Peter Mucha (http://www.philly.com/philly/news/117998889.html?cmpid=15585797)

An Internet entrepreneur named Mark Pincus which is best known as the co-founder of Zynga, which makes online social games, has now been listed in the ranks of the worlds billionaires. According to Forbes magazine’s annual list, Zygna’s top games like CityVille, FarmVille, Frontierville, Café World, Zynga Poker, and Mafia Wars boosted upto 250 million monthly active users. In addition to making their own games, Zynga has created a network which allows third party developers to become part of the Zynga network. Zynga now claims to be the largest social game network on the web.

For the past few months, Zynga which is committed to transforming the world through virtual social goods has raised more than $6 million for several international nonprofits. Last January 2010, Zynga raised $1.5 million for the Haiti Earthquake Relief.

Peter Mucha an Inquirer Staff Writer, added that the raising number of gamers who are addicted to Zynga’s applications will eventually gather a huge amount of money.
Also according to newsweek, Titled Mr. Mark Pincus as Facebook’s Russian Sugar Daddy after his company, DST, engineered at least a half-billion-dollar stake. Forbes put the numbers even higher this month – an $800 million investment now worth as much as $7 billion.

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